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User_Levi Graph Racing
I found the rules to this game on Steve Baker's website
Graph RacingThe playing field is simple: a sheet of wide graph paper. Someone draws a race track on it with a start/finish line. Then it's off to the races.The rules are also simple and copied verbatim from Steve's website.
Steve has a great page to use for reference; I don't see any particular need to copy it word for word. Note that players can go either way around the course. The first player to act should consider who's following and which direction to start. Following players can mimic the lead players without too much difficulty. Similarly, if two players go opposite directions, they can follow each other's tracks once they reach the halfway mark back to the finish line. Graph TreesThis is based on a game that we played at my elementary school. We didn't have any sort of elaborate rule set. There was just a communal understanding of what moves were legal and what moves weren't. After learning about graph racing, I think I can translate it into a simple set of rules.Graph Trees is a game of territory similar to Go. The object of the game is control as much territory as possible. The playing field is a sheet of graph paper. With two players, each player starts on opposite sides. With four players, a player starts on each side. Movement is the same as Graph Racing with the following exceptions:
![]() For example, assume the red player starts at the bottom of the following tree. Having gone as far as he can, the player must start a new track. Nodes in green are valid moves; nodes in orange are invalid moves. In elementary school, the game started off as a 'trap your opponent' sort of game, leaving your opponent with no legal moves. However, it became obvious that a stubborn opponent could continue to make moves, even after the outcome of the game was clearly decided. This version of the game decides the winner based on territory. Territory is determined by number of intersections enclosed by a player's track. It is often not necessary to fully exhaust a player of all legal moves to determine a winner. Just like Go, the game is over when the players agree that there is a winner. Note that it is necessary to keep track of the 'velocities' of each track, since these 'velocities' will be used when the player decides to make a move on that track again. This usually isn't a problem except with new tracks; we used to put faint hashmarks through the first path of a new track to help us keep it straight.
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wiki page:
User_Levi Underused_Cards
· User_Levi Deck:O-
· User_Levi Deck:Marbles
· User_Levi Deck:Morph
· User_Levi Deck:NotSoFast
· User_Levi Deck:PokeBall
· User_Levi Graph Racing
· User_Levi Card_Gain
· User_Levi Connect4
· User_Levi Skissa
· User_Levi Deck:MothGob
· User_Levi Culdcept
· User_Levi DNP Spades
· User_Levi DNP Style
· User:Levi
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image: Ancient One: Lasombra · Ancient One: Lavos · blog: Da Force · |
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